The End of the Beginning...or the other way around

A dramatically uninspiring title for a last minute 'holy crap I gotta give this thing a title' first time at blogging. Expect the blogs to be of more thought...but don't hold me to that.

9/13/2007

Assignment 14 - ...lol...Thomas The Tank Engine (that was lame)

Game Engines...Ahh, a beautiful way to cut corners. Well, an engine has to be developed first of course. EA are a popular user of game engines; with so many sports franchise titles being released almost daily (well, not quite) game engines allow the company to cut costs and development time by using this 'template'.

Other engines are Half-Life, Unreal or Square-Enix's new 'blue' engine (I think that's what its called...I could be wrong, anywho it's to do with their new FFXIII title). Half-Life's engine was distributed publically as so many try to extract source code from games to create their own, kudos on them releasing the engine to tamper with as without permission is no more legal than copying and distributing music and films - it's ILLEGAL!

An engine would be a collection of programmed code and data files (depending on the kind of engine; sound,) that can be used as a template to create other games from without having to go through the arduous and tedious task of 'coming up with the product' - but of course the engine has to be made first. It's easy to identify when a games company uses an engine; for instance look at Namco's Tekken or Soul Calibur series - the games are pretty similar in their structure and control - the only differences are usually cosmetic with a few technical tweaks here and there. It's advantageous to invest in an engine for the benefit of lesser production costs (well, if you plan to make more than one game out of it) and time however royalties must be paid to the original source and the disadvantages are that the games may become dull and too similar. With the continually developing idea of 'next-gen' games engines are going to be more complex and time consuming - however once an engine is made it makes it a helluva lot easier for people with little experience at creating a game from scratch to make their visions of video game mastery a reality.

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