Assignment 17 - Creativity (creative title huh?)
While we are here (born, raised, living) we might as well do something with our time and entertaining ourselves has been one of the major time-killers of all...well time. Video games have always been a showcase of what we're capable of and there always comes a point where everything feels mundane and too similar. Yes video games have grown from such a basic foundation but I'd say the truly revolutionising moment would be the evolution from 2D games to 3D roaming titles. It was an exiciting time for me when all my favourite video game characters and memories were altered into almost living-breathing entities however nothing has changed over the past decade or so other than a more polished and realistic look. Yes; we now have around 10 button functions on control pads rather than merely 1 or 2 and a combination of direction and pressing of a button can initiate different commands however it all still feels very limited.
Nintendo are the first to admit the stale state of the games industry by purposely distancing themselves from competitors with their new controller. While the technology isn't exactly 'new' or revolutionary (light guns, arcade titles that don't require pads/sticks but other means of control) the fact they're implementing it in such a strange way is creative and of course beneficial to themselves, competitors and the games industry as a whole - now everybody else may open their eyes and try to think outside the box rather than simply repeating the same methods to their success.
I'm pigeon-holing creativity here and more or less simply generalizing it. It's possible for one to be a creative programmer - to discover a way to write code efficiently so that fewer lines are used or even coding more complex 'what if's (for example; different storyline outcomes, NPC interaction or even social/economic factors in a game that can alter depending on the players decisions). Artistic creativity - personally I consider any art creative if it's something that hasn't been done a thousand times before, nothing irritates me more than a character that I feel a sense of de-ja vu for. Capcom's games like Okami or Killer7 are creative in the sense they move away from the traditional methods of trying to make games look uber-realistic and life-like and instead set a tone for the game (killer7's comic-book esque cel-shading is perfectly fitting for the game; especially when coupled with anime-drawn cutscenes, and Okami's calligraphy waterpaints style is very fetching and unique).
Creativity is rather abstract but it's easy to say to be creative means to try to think differently or imagine something how others wouldn't. That's not to say other's ideas are wrong or that you shouldn't acknowledge them but rather to 'add' something yourself. Obviously it's possible for creativity to be hindered by technical constraints but then it's a case of improving the technology and thinking how to change it to accomodate other ideas.
Obviously creativity can be "branded". Much like all Tarantino films feel like his films and have signiture moments video games can have the same effect. I'm beginning to hate myself for this but ...*sigh* Metal Gear's Hideo Kojima likes to implement certain little quirks into his games that give him his signiture ; crotch-grabbing, player-referenced moments where the character looks towards the camera or speaks acknowledging the player, and odd humour (glamour magazines that distract guards, a guard who suffers a foul case of diarrhea and characters in such a state of shock they wet themselves...mmm, nice). Capcom's games seem to have a distinct visual style; almost like their characters look ill - very pale however it illicits something humane within them making them more 'believable' I suppose.
Sometimes I find myself lacking creativity - mostly when i'm put on the spot - however one of my main criterea is to create an online version video game of the cult film Battle Royale. I would like to obviously differentiate myself from others creatively - as I like to literally - I want to do more than just program; personally I just want to create my own sense of self through my work. How? You'll just have to wait and see.
